| Attacking Levels | |
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PkSpawn Guest
| Subject: Attacking Levels Thu Jan 11, 2007 8:50 pm | |
| I just created a new player.. So just about everyone is "dead" to me.. But much higher ups are able to attack me, but I can't attack them back, I get the message Pick on someoen my own size.. |
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Autopsy
Number of posts : 36 Localisation : Email me Registration date : 2007-01-11
| Subject: Re: Attacking Levels Thu Jan 11, 2007 8:55 pm | |
| haha, I agree it's quite broken | |
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Valarian
Number of posts : 13 Registration date : 2007-01-11
| Subject: Same problem here to. Thu Jan 11, 2007 9:00 pm | |
| Yea I'm getting the same prob. I can hit Poopies but he sure is having fun wtfpwning me into the ground. | |
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synapz
Number of posts : 39 Registration date : 2007-01-11
| Subject: Re: Attacking Levels Thu Jan 11, 2007 9:13 pm | |
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Shinynew
Number of posts : 32 Registration date : 2007-01-11
| Subject: Re: Attacking Levels Thu Jan 11, 2007 11:10 pm | |
| If this game's name is Pkillers you would assume that its all about PKing, so why limit it? One of the reasons i really like this game was the lack of restriction, it was alot simpler before, but now that you are makeing it 'fair' its getting less fun. There is no reason for high level players to attack the low level players, so why restrict them? If everyone attacks one low level player his skills will sky rocket. | |
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Chippy
Number of posts : 3 Registration date : 2007-01-11
| Subject: Re: Attacking Levels Thu Jan 11, 2007 11:29 pm | |
| - Shinynew wrote:
- If this game's name is Pkillers you would assume that its all about PKing, so why limit it? One of the reasons i really like this game was the lack of restriction, it was alot simpler before, but now that you are makeing it 'fair' its getting less fun. There is no reason for high level players to attack the low level players, so why restrict them? If everyone attacks one low level player his skills will sky rocket.
I think the best case against this is the one I was in just a few minutes ago. I was trying to upgrade my shield, which required something like 580 gold, but Hiyoo, who is something like 8 or more spots ahead of me, kept killing me (I couldn't touch him) before I got it, and JUST before (things like 20 away, then 50 away, and so on backwards) and I just couldn't keep up. There was really nothing I could do, and he was making away with 150+ gold each time. So you claim there is no motivation? I claim that there is only motivation in the form of gold. | |
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Shinynew
Number of posts : 32 Registration date : 2007-01-11
| Subject: Re: Attacking Levels Fri Jan 12, 2007 1:14 am | |
| not all games are fair non should they be.
But that doesnt may any sense he couldnt attack you again if he was the last one to kill you, also you probably got tons of stat upgrades from that, which are acually better then a shield or sword upgrade. | |
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synapz
Number of posts : 39 Registration date : 2007-01-11
| Subject: Newbs Fri Jan 12, 2007 1:22 am | |
| Basically the reason I implemented this is because I dont want newbs to get spammed to death right when they log in. I'd like them to stick around for a few minutes and give the game a chance, and not become immediately fed up with being zerged.
That said, there is always more than one solution to a problem, so I'd like it if you guys would discuss some other possible solutions. Forgive me if I ignore you, but I will probably only implement things that are easy to do in the framework I already have. So if I dont respond to your idea, it's not a bad one, just hard to implement the way I have things set up. | |
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Autopsy
Number of posts : 36 Localisation : Email me Registration date : 2007-01-11
| Subject: Re: Attacking Levels Fri Jan 12, 2007 7:55 am | |
| How do you have things setup?
I really dislike the level protection. How about just protecting people when they start until a certain skill/weapon level?
I think "but you just killed this person" needs to be turned on if they are below your level and "but you were just killed by them" turned off completely. | |
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synapz
Number of posts : 39 Registration date : 2007-01-11
| Subject: Re: Attacking Levels Fri Jan 12, 2007 11:45 am | |
| This was done to prevent excessive botting. Again, other solutions will be carefully considered. | |
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Shinynew
Number of posts : 32 Registration date : 2007-01-11
| Subject: Re: Attacking Levels Sat Jan 13, 2007 1:16 am | |
| Possibly it gets disabled after a certain time and a 'human check' | |
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| Subject: Re: Attacking Levels | |
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| Attacking Levels | |
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