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 Animal Text, Chat Window

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AcidBurn
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AcidBurn




Number of posts : 17
Registration date : 2007-01-11

Animal Text, Chat Window Empty
PostSubject: Animal Text, Chat Window   Animal Text, Chat Window EmptyThu Jan 11, 2007 7:19 pm

1. Get rid of the animal text stuff. "The lion roars.." Nice to know, but stop spamming my screen
- Maybe have a list of animal you can attack in the help menue

2. put chat in a second window under (or above) the current main window. Still enter "Say blah blah blah" in the main window, but only have it appear in the second window.

Thats about it for now.
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Admin
Admin



Number of posts : 6
Registration date : 2007-01-11

Animal Text, Chat Window Empty
PostSubject: Re: Animal Text, Chat Window   Animal Text, Chat Window EmptyThu Jan 11, 2007 7:22 pm

Yes, this is the correct way to use the forum
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https://pkillers.editboard.com
Autopsy




Number of posts : 36
Localisation : Email me
Registration date : 2007-01-11

Animal Text, Chat Window Empty
PostSubject: Re: Animal Text, Chat Window   Animal Text, Chat Window EmptyThu Jan 11, 2007 10:20 pm

I suggest showing all the extra messages until you reach a certain experience level.
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Shinynew

Shinynew


Number of posts : 32
Registration date : 2007-01-11

Animal Text, Chat Window Empty
PostSubject: Re: Animal Text, Chat Window   Animal Text, Chat Window EmptyThu Jan 11, 2007 11:04 pm

Yea a different window for chat is really needed.
Also a constant who box would be nice, possibly make a few icons or something for the messages such as: skill ups, sending to many commands, cant attack. That would really clear up the window.
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Autopsy




Number of posts : 36
Localisation : Email me
Registration date : 2007-01-11

Animal Text, Chat Window Empty
PostSubject: Re: Animal Text, Chat Window   Animal Text, Chat Window EmptyFri Jan 12, 2007 7:47 am

Cool, icons are a great idea
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synapz

synapz


Number of posts : 39
Registration date : 2007-01-11

Animal Text, Chat Window Empty
PostSubject: Re: Animal Text, Chat Window   Animal Text, Chat Window EmptyFri Jan 12, 2007 11:47 am

Please explain how you envision these icons working.
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Valarian




Number of posts : 13
Registration date : 2007-01-11

Animal Text, Chat Window Empty
PostSubject: Re: Animal Text, Chat Window   Animal Text, Chat Window EmptyFri Jan 12, 2007 9:34 pm

synapz wrote:
Please explain how you envision these icons working.

I think they mean something like this. (BTW I'm just using smilies as examples )

Very Happy You strike Joeyboy....
Neutral Joeyboy strikes you....
Sad You have died.
Twisted Evil You took Joeyboy's sword and left him with yours.
Evil or Very Mad Joeyboy took your sword and left you his.

The Icons could just be colored squares but you get the idea.
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Shinynew

Shinynew


Number of posts : 32
Registration date : 2007-01-11

Animal Text, Chat Window Empty
PostSubject: Re: Animal Text, Chat Window   Animal Text, Chat Window EmptySat Jan 13, 2007 1:22 am

Well i see the death Icon now, but what i was thinking is maybe like a little one _not_ in the chat window, like in a diffrent div altogether, kind of like how you did the help thing, just have it pop up in the lower right corner, Maybe have, Death (a smaller skull and crossbones or something) sending messages to fast (...?) those are the only ones i can think of, but It would be just about as easy as the help box i think and I think it would really help the UI alot.

EDIT: I made a image of what i image the UI should be and made a fourm post about it: https://pkillers.editboard.com/Suggestions-c1/Ideas-f3/-p118.htm#118
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Animal Text, Chat Window Empty
PostSubject: Re: Animal Text, Chat Window   Animal Text, Chat Window Empty

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» Health and Item Text Changes
» Option to turn on/off icons, animal actions
» Can no longer attack an animal while under attack by a PC.

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